In this blog post, Krys Bangert reflects on his experience at the conference.
Krys’s experience
The CDIO Initiative organises the annual International CDIO Conference in June which is the largest meeting of the year. The conference includes presentation of papers and other special seminars, workshops, events and activities. All aspects of the conference are associated with providing a framework for engineering education that stresses engineering fundamentals set in the context of real-world systems and products. This methodology has a lot of similarities to the University of Sheffield’s approach to engineering tuition (and MEE in particular), because of this it was selected by the MEE’s Research Support Group (RSG) as an excellent event to attend to share and learn about best teaching practices.
Web Browser-Based “low fidelity” Simulation,
Stanford University Platform iLabs 2D Simulation and
Low Fidelity - Unity iVR (immersive Virtual Reality).
Joanna gave a great talk about how we carry out induction labs and the MEE approach to mass teaching. This highlighted the efficiency gains on staff time, setup time and educational delivery versus transitional teaching models.
- A presentation regarding technical staff career progression, given by Mark Nivan Singh, Sin Moh Cheah, and Helene Leong of the CDIO Centre for Innovative Teaching & Learning at Singapore Polytechnic University
- Calvin Rans at TUDelft University gave a talk about “The Student Flight Data Recorder – Building a Culture of Learning from Failure”, a unique approach to getting aerospace students to plan their studies and reflect on what they achieved throughout their course.
- Serdar Asut presented on “HANDZONe: Towards a Hybrid Learning Space for Hands-on Learning Activities”, about using remote access control of physical lab equipment and also using VR models.
- Ivanna Sandyk from Tallinn University in Estonia gave a talk about “Pneumatics Laboratory Interactive Educational Experience Development”, creating a modular virtual reality hydraulic system for teaching, allowing students to assemble components in any way they saw fit to meet learning objectives.
- The Pop-up Roundtable on “SUPER Assessor – A Game developed for integration of sustainability in learning design” by Ole Andreas Alsos, Ingrid Berg Sivertsen, Dag Håkon Haneberg, and Åshild Wilhelmsen of NTNU, Norway. This session was a gamification of curriculum design using a board game of their own design.
- Workshop on challenge-based learning titled “Student-driven Engineering Education: Design Your Own Living Lab Case” by Toine Andernach, Anita van Oosten, and Remon Rooij.
- The country! We had some time for sightseeing in the town before setting off on the long journey back. We all went on the tram to a local beauty spot, visited a World War II era fort, and Harriet/Joanna went to a local island by boat (see photos below). Norway is a beautiful country.
- The food! Particularly the conference dinner, which was hosted at the Frimurerlogen hall. Throughout our stay, we tried local produce and drinks, including reindeer stew!